beaker/archive-notice.md

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  • The trick, you see, is that every % that isn’t “easy” is not just difficult: it’s hard. Bashing-your-head-through-the-cliff hard. The way I see it, you can maybe get 20% of the way there through sheer effort. That means a project needs to feel 80-90% easy to actually succeed, and frankly I’d caution against anything that’s not “90% easy.” It’s not laziness. It’s just acceptance that each % that isn’t “easy” is very hard. You’re not special and you’re not superhuman. Creating successful software is hard. (View Highlight)
  • Don’t be too proud to follow people with inspiration. Every time things went better for me, it’s because I followed someone who was already doing something great. (View Highlight)